Tuesday, December 21, 2010


I've been without Employment for Seven Months and I went to a workshop today. I need to work on my networking and for that purpose I have swallowed my pride and Joined Facebook—Though I kept my personal details at a minimum; Facebook does not instill confidence in me as far as security and privacy are concerned.

Sunday, December 19, 2010

TRON: Legacy

Loved it, Loved it, Loved it.

I loved the original from the moment I saw it. I didn't understand all of it when I was six, but my Dad is a Computer programmer and explained some of the Geek Speak to me.

I love that in the original, there was large touch based flat panel technology—which is just now starting to be commercially available.

Everything that needed to be in the new movie, was in it—except living bits, though there were some mantle ornaments.

We saw it in IMAX 3D. Not all of the movie was in 3D, so it gives your eyes some rest. The only problem here is that some of the 3D Trailers were Headache inducing (particularly the Morgan Freeman Voice Over IMAX Orphan Animals Hippie Movie). Also, some of the hand-to-hand combat action was so crazy that it became hard to read in 3D on such a gigantic screen, so I'm expecting a Transformers experience (I Liked it on the big screen, but what looked like a lot of flying metal at the theater was actually separate characters doing really cool things once I saw it at home on DVD [i.e. Optimus Prime Sword Hand vs. Megatron Mace Hand]).

Everything was a nod to the old film, and treated the original material with respect, while building on it in amazing ways.

This Movie Excited me in the Same way the original did. The original sparked my imagination about a Glowing Digital World inside computers where video game death-matches took place and Frisbees were the coolest weapon imaginable, and light Cycles the greatest form of transportation. Those same ideas are updated and if I were a six year old today, I think this movie would hit me the same way the original did back then.

When a movie is over, and I just want to sit through it again—I consider it a success.

One last thought, You do not have to be a fan of the original to enjoy the new film—it is written as it's own thing. Familiarity with the original just adds to an already good movie.

Another Non-Game

Saturday I was invited to play some Fourth Edition Dungeons and Dragons. The Players started Arriving around Nine in the morning and we started actually playing around Ten. There was a break around Noon for Lunch and then we continued play until Four.

One of my Deadlands players was also at the game, and when I asked him if he was coming to the Deadlands Game he flat out told me that he didn't like the game anymore since it became so easy for him to take out the Villains.

I told him, "Here's an Idea, don't maximize your bolt spell." To which he was somewhat speechless.

At that point, based on the people that were going to be able to make it to the game, I was going to Cancel it. Players that I wanted there for the more important Plot Points were missing from the list of people that were coming—but I called one of the players I hadn't heard from as of yet, and he was planning to be there, so I planned to run a game.

I read through the Plot Point during the slower portions of the D&D game.

When the time for my game arrived later that evening, the first person to show up, was the player who was at the D&D game and told me he didn't like Savage Worlds anymore and that he didn't feel like playing. (He's decided that he doesn't like it because of its lack of hit points—I think because he's a walking human calculator he has issues with that, I tried to explain to him that the effect is basically the same [i.e. you hit them over and over and over and eventually they go down, but the lack of a tangible numbering is currently bothering him])

So, I got the game ready and I was about to start, but in the back of my head I was thinking that I really didn't want to play with him there, and so many of my enthusiastic players missing. Also, having Role played for the better part of the day at that point, I wasn't sure I was mentally there enough so we bailed at the last minute (Literally. The Battle Map was on the table, Fate Chips were Handed Out, Everyone had their Character Sheets ready to go) and we played Betrayal at House on the Hill instead.

The Non-games seem to pile up at this time of the year. However, I think that the way I run the game, and my  determination to play, prevents my games from suffering the Holiday Death that I've heard so much about on blogs and podcasts.

Tuesday, December 14, 2010

New Role Players

I'm assistant Scout Master.

Some of the Scouts showed some interest in playing Savage Worlds—so I told them to Schedule a time and come over and that I would run a game for them. They voted and the consensus was a Pirate themed game.

They came over, we spend about an hour creating characters—a couple of the boys couldn't come until later so I created characters for them real quick and let the two that were there use them using the Allies rules, until the players showed up (one of them actually died—we brought him back when the characters player arrived).

I used the "Dead Men Tell No Tales" One Sheet Adventure that is available at the Pinnacle Website.

It was very fun playing with them. None of them know the rules, so there are no rules lawyers. When I do forget a rule and then remember it, they didn't get upset; they were having so much fun that they just rolled with it.

I spent a little more time than I usually do in drawing the map—then I forgot to take time to take pictures. I had them bring Lego Mini-figs, and when it came time to Put Figs on the map and play there was much rejoicing. Similarly, when I placed my Skeleton Figs on the Table the was much nervousness.

I made the Mine in the story a lot bigger and threw a few non combat problems at them as well. They were creative in coming up with solutions—and when it was time to stop playing they were not ready to end the session, and they definitely want to play again.

Tuesday, December 07, 2010

I Want a Mulligan

The game seemed to go okay (mostly), but the more I think about it—I'm just not happy with the session.

My wife disappeared for most of the session to feed the baby. This led to some weirdness—should this happen again, the Figure of the Missing Player will be removed from the table until their return.

My player that I thought would not be back for a very long time, was back—everything was fine until the last scene, and he started acting odd, I can't even figure out what happened. 

From now on I'm doubling all toughness numbers in the Campaign. Fanning the hammer, and Maximized Bolt Spells are really bugging me. 

I was so distracted by the attitude weirdnesses that sneaked into the players during the endgame, that I forgot to use a Villain and I forgot to describe something important. 

Maybe I will mulligan the last scene in a couple weeks, I really wasn't happy with how it turned out. 

One Point of XP to all the players present.