Showing posts with label Ramblings. Show all posts
Showing posts with label Ramblings. Show all posts

Wednesday, December 07, 2011

Kindle App Update

My Kindle App on my Android Device informed me last night that there was a new update available. There was a note in the whats new screen that caught my attention. It reads PDF files now. I had to check it out.

First of all, I had to copy the pdf that I wanted to view into the Kindle App Folder. I'm not a fan of that. I have literally thousands of books in PDF format that I keep on a micro SD in my Android Device. (Notion Ink Adam, thanks for asking, I've been meaning to write up a review of it ever since I bought it) Making a copy of one or two that I'm currently reading wouldn't be too bad, but if I was browsing through files I would definitely use a different program.

The File I decided to go with is a Monstrous beast of a thing: 196 pages, two columned text, and Illustrations; it has crashed every single PDF reading App I own (there's a caveat to this I'll get back to in a minute.) I think the PDF is just not optimized, it's a fairly slow document to deal with, even on my PC. Kindle Handled it Like a Dream. My only complaint is that it doesn't have a cover in the Kindle App, but I can probably figure out how to resolve that on my own.

Now to the Caveat. I was reading an article today from someone about getting past the jpeg2000 problems that iPad's Acrobat reading applications have, and I realized that I have the Android version of the Adobe PDF viewer that the author was referring to. So I tried my Monstrous beast of a file in eZPDF Viewer, and it handled it just fine; it must have had an update, because last time I tried it in the program it crashed. Kindle does have an Advantage over the eZPDF viewer...it's free and saves your position in the book automatically, but ezPDF Viewer handles Outlines.

Quick Update, this morning I was looking at some files and noticed that when I select a PDF file it now asks me if I want to Open it with Kindle, It opens but does not add the Book to your Library or remember the last page you were on. I did a little Test, and ezPDF Viewer does remember the last page you were on. (There are probably limits to this—I didn't test it extensively). I think I'm going to be reading using ezPDF Viewer for a while now. I was not using it before, because it turned pages slower than Adobe's Viewer, but that seems to have changed.

Another Update. I discovered a functionality in ezPDF Viewer that could be useful—it can read the PDF file to you in a Simulated Voice. It's not perfect, but I've heard worse.

Thursday, November 03, 2011

Moleskine vs. Leuchtturm1917

I know I said I was getting back to blogging. I wrote this a while back, my server where I host all my pictures was undergoing some maintenance, and now I have finally posted it. --Enjoy--

My brother introduced me to the Moleskine. Let me quote from their website.
Moleskine® was created as a brand in 1997, bringing back to life the legendary notebook used by artists and thinkers over the past two centuries: among them Vincent van Gogh, Pablo Picasso, Ernest Hemingway, and Bruce Chatwin. A trusted and handy travel companion, the nameless black notebook held invaluable sketches, notes, stories, and ideas that would one day become famous paintings or the pages of beloved books.
These notebooks are based on notebooks made by small bookbinders and sold in stationary shops in Paris in the late 19th–early 20th century, Moleskine was a nickname that Bruce Chatwin called his notebooks by.

Here is a picture of a couple of my Moleskines:


I have Several, and after trying out a number of different ones, I decided that I liked the quadrille (gridded) paper the best. I purchased and carried several of the smaller ones before I ever considered buying a mid-sized one. As it turns out I really like the mid sized one, and I carry it almost everywhere.

As my last Moleskine was nearing completion, I happened upon a Leuchtturm1917. From what I can tell, Leuchtturm1917 is the notebook that Moleskine thinks it is (I stole that line from another blogger). Leuchtturm was founded in 1917, which seems to be the time period that Moleskine bases their books on.

But let's talk about what differentiates the two. A common practice among Moleskine users is to set aside a page or more to be used as an index/table of contents, which requires that you go through the book and number the pages. Leuchtturm has pages set aside particularly for this purpose and the pages are pre-numbered.

I've never had a problem with the paper in the Moleskine, it seems to handle the ink from my favorite pens without problem—but I guess fountain pen ink doesn't work very well with them. The Leuchtturm paper apparently alleviates this problem (except in the case of very wet inks). I can't really speak for that, but it's nice to know they have thought of it.

The Leuchtturm I have is the same height as the Moleskine I have, but the Leuchtturm is slightly wider without being unwieldy.

Moleskine and Leuchtturm come in a variety of types. Sketch (No Lines), Quadrille (Graph Paper), Ruled (Lines). The Leuchtturm has one up on the Moleskine though—they have a dotted grid. There is a grid of Dots on the paper, giving you the functionality of the Grid or lined paper; yet the dots are so lightly printed that the paper also works quite well for sketching. Speaking of lightly printed, the other Leuchtturm options (Grid and Ruled) are printed lighter that their Moleskine brethren. The patterns are not difficult to see, but they are very unobtrusive and get out of the way when scanning.

The Leuchtturm has tear out pages in the back, Moleskine does not.

They both have a convenient pocket in the back of the notebook.

They both have a ribbon bookmark. My last Moleskine bookmark frayed almost immediately after I purchased it. I thought it was made of a synthetic material, and tried to seal it using a flame, and nearly had a more serious fire on my hands. The glue came loose literally when I was moving the bookmark out of the way so I could write on the last page of the notebook.

The Leuchtturm bookmark appears to be synthetic and feels like it could take more abuse.

Moleskine wins in the elastic band category. The band on Moleskine is tighter, and feels more substantial than the one on my Leuchtturm.

The Leuchtturm1917 comes with Labels. It's my understanding that the intended purpose of these, is that they are to be placed on the notebook once it is full.and you are storing it on the shelf. They come with Spine and cover Labels.

So far I'm really liking the Leuchtturm better. I have the quadrille variety, I was hoping to get a dot grid—but the university book store (where I discovered the Leuchtturm1917) did not have that particular flavor. I'll have to order one online.

A Pic of My Leuchtturm1917:

Saturday, March 12, 2011

Low Key—Instead of High Adventure

Episodes like our Session of Deadlands: Reloaded last night, remind me that I am not terribly great at improvisation. I don't look forward to the sessions that rely a little too much on what the party might decide to do with information that you (as game master) have given them in a previous session.

Every time I tried to prepare myself for this session, I didn't know what to prepare. Once the session started, I realized that it should have been a pretty easy choice. For some reason though, some of the obvious things just weren't standing out in my mind's eye. I think because, I was mentally staring at the Big Picture, instead of the most immediately available information. I was using my mental telescope, instead of my mental microscope.

This led to a session that was very unfocused—because I was lacking mental clarity. The posse used information that they had at hand to make a decision on where to go next. I rolled for an encounter and sent a Giant Salt Water Crocodile after them, which they defeated handily. (The previous session's monster—a giant squid—took an very appropriate number of combat rounds to dispatch; I thought the Crocodile, being so much tougher would be very difficult for them to resolve. . . it sadly was not)

I realized, after they got headed in this direction that there were two things I should have done for the session prep.. Two things that I can do for every session of this game and be successful. One: Look at the direction they most likely will travel, and taking into account method of travel, devise a number of encounters (and check if there are any Plot Point related Adventures geographically on the way). Two: figure out what their contacts will want them to do. (i.e. Mr. White or the Explorer's Society, etc.)

I felt I was really off my game—I even forgot about shaken status, momentarily, when calculating damage from a monster. Next session should be better. I always worry that people aren't having fun, and try to keep the game the focus of the evening, but I was having focus problems myself, so I didn't succeed in keeping the game the focus of the evening. I don't think I've had a game with that much Out of Character Chatter, since the time I had Nine people show up for a session.

Saturday, March 05, 2011

Three Posts in One

I've had three sessions of Deadlands since I posted last, so I'll be writing about all of them.

The posse had a severed finger that had given them directions that pointed them in a south easterly direction. I had no plans for what would occur between their current location and the location the finger was leading them toward. I decided to try out the tables in the book designed for creating adventures on the fly.

I have to admit that it was very fun rolling that big, over-sized, D20 over and over again—while my players watched on in horror. I didn't tell them what I was up to and they seemed to grow more nervous each time the die rolled.

What's fun about tables, is that they give you very basic and specific information, but really it's not enough to go on. I ended up having them rowing their canoes, running into a Tugboat (that may or may not be haunted—which was fun to run). They then spent some time lost in the maze, following a mystical compass and then had to travel across land to get to their location.

The next session was a fairly straight forward following of the information in the book. By straightforward, I mean that they solve all the problems in completely different ways than what the writers of the book seem to intend. They broke into the facility in a round about way, they took out a number of guards in an unintentional way, using something that was intended to be an obstacle to the players, but ended up not being an obstacle to them. (Thank You Bad GM Die Roll—I chose to roll the dice to determine that outcome, so I had to go with it.)

Then the next gaming session was the reverse trip through the maze, to complete the mission that they were running. This time, I did all the dice rolling ahead of time. (During a break at a 4E Dungeons and Dragons game earlier that day) They were to encounter a Mexican Ship that was sinking, being fought over by two other Mexican Ships (the reason this was happening was there for back-story but it never came up in game)—there was to be a Giant Octopus, and a Whirlpool.

P's character ended up jumping in the water to take on the cephalopod (No Swimming skill, but he aced the roll) and ended up taking it out almost singlehandedly. I'm sure there were some rules about running that particular encounter, that I missed, but it sure made for an exciting time had by all so it doesn't matter—I'm the sheriff and that's how I run my game.

There was a lot of box text that I just read straight out of the book at the end of the session, it made for a rather dramatic end to the evening, and I think a good time was had by all.

Sunday, December 19, 2010

TRON: Legacy

Loved it, Loved it, Loved it.

I loved the original from the moment I saw it. I didn't understand all of it when I was six, but my Dad is a Computer programmer and explained some of the Geek Speak to me.

I love that in the original, there was large touch based flat panel technology—which is just now starting to be commercially available.

Everything that needed to be in the new movie, was in it—except living bits, though there were some mantle ornaments.

We saw it in IMAX 3D. Not all of the movie was in 3D, so it gives your eyes some rest. The only problem here is that some of the 3D Trailers were Headache inducing (particularly the Morgan Freeman Voice Over IMAX Orphan Animals Hippie Movie). Also, some of the hand-to-hand combat action was so crazy that it became hard to read in 3D on such a gigantic screen, so I'm expecting a Transformers experience (I Liked it on the big screen, but what looked like a lot of flying metal at the theater was actually separate characters doing really cool things once I saw it at home on DVD [i.e. Optimus Prime Sword Hand vs. Megatron Mace Hand]).

Everything was a nod to the old film, and treated the original material with respect, while building on it in amazing ways.

This Movie Excited me in the Same way the original did. The original sparked my imagination about a Glowing Digital World inside computers where video game death-matches took place and Frisbees were the coolest weapon imaginable, and light Cycles the greatest form of transportation. Those same ideas are updated and if I were a six year old today, I think this movie would hit me the same way the original did back then.

When a movie is over, and I just want to sit through it again—I consider it a success.

One last thought, You do not have to be a fan of the original to enjoy the new film—it is written as it's own thing. Familiarity with the original just adds to an already good movie.

Another Non-Game

Saturday I was invited to play some Fourth Edition Dungeons and Dragons. The Players started Arriving around Nine in the morning and we started actually playing around Ten. There was a break around Noon for Lunch and then we continued play until Four.

One of my Deadlands players was also at the game, and when I asked him if he was coming to the Deadlands Game he flat out told me that he didn't like the game anymore since it became so easy for him to take out the Villains.

I told him, "Here's an Idea, don't maximize your bolt spell." To which he was somewhat speechless.

At that point, based on the people that were going to be able to make it to the game, I was going to Cancel it. Players that I wanted there for the more important Plot Points were missing from the list of people that were coming—but I called one of the players I hadn't heard from as of yet, and he was planning to be there, so I planned to run a game.

I read through the Plot Point during the slower portions of the D&D game.

When the time for my game arrived later that evening, the first person to show up, was the player who was at the D&D game and told me he didn't like Savage Worlds anymore and that he didn't feel like playing. (He's decided that he doesn't like it because of its lack of hit points—I think because he's a walking human calculator he has issues with that, I tried to explain to him that the effect is basically the same [i.e. you hit them over and over and over and eventually they go down, but the lack of a tangible numbering is currently bothering him])

So, I got the game ready and I was about to start, but in the back of my head I was thinking that I really didn't want to play with him there, and so many of my enthusiastic players missing. Also, having Role played for the better part of the day at that point, I wasn't sure I was mentally there enough so we bailed at the last minute (Literally. The Battle Map was on the table, Fate Chips were Handed Out, Everyone had their Character Sheets ready to go) and we played Betrayal at House on the Hill instead.

The Non-games seem to pile up at this time of the year. However, I think that the way I run the game, and my  determination to play, prevents my games from suffering the Holiday Death that I've heard so much about on blogs and podcasts.

Wednesday, November 10, 2010

Buried Alive!!

My Saturday Savage Worlds Game did not take place. I only had My Wife and three others R.S.V.P. and one of them was unable to make it. I was not upset by this, since I was only marginally prepared for the evening.

We had a little Holiday recently, you may have heard of it. . . Halloween. 

I had some birthday money, and wanted to get a new game for Halloween, but the game I wanted to get was sold out, I tried my favorite game store, the discount game store (Which looked to be closed for good), and the game store that's practically around the corner. None of them had a copy of The Last Night on Earth: The Zombie Game.

Seven years ago, when we first lived here, we had a Halloween Party. I wanted to play a Halloween appropriate game at said party. The game I ultimately chose was Betrayal at House on the Hill. It took me a while to make that decision and when I went to get the game. . . no one had a copy—it had gone out of print and used copies were going for a premium.

So, I decided to go with another game that had piqued my curiosity, Zombies!!! I had seen some pictures of games in progress with hundreds of zombie figures on the table. I had heard it said that there can never be too many Zombies, and I had noticed that they sell Extra Zombies in bags of one hundred for a ten spot, and that they had Glow-in-the-Dark Zombies as well. 

I was pretty new to the specialty board game scene at the time, I had not yet played a game, and then not wanted the expansion or expansions—and of course, I can never do anything half way. I found an E-bay auction that had Zombies!!! and two of its expansions (Zombies!!! 2: Zombie Corps(e), and Zombies!!! 3: Mall Walkers) for just a little more than the base game would cost. Could I stop there? No. I also picked up a bag of Extra Zombies (100 Glow-in-the-Dark—I'm kind of a sucker for Glow-in-the-Dark, I'm not sure why) and the other two available expansions, Zombies!!! 3.5: Not Dead Yet and Zombies!!! 4: The End?.


I really like the Zombies!!! games, but the people I generally game with are rarely in the mood to play it. I've still picked up Zombies!!! 5: Schools Out Forever, Zombies!!! 6: Six Feet Under, Zombies!!! 7: Send in the Clowns, Zombies!!! 8: Jailbreak, Zombies!!! 9: Ashes to Ashes, Humans!!!, Humans!!! 2: Sea Food, Martians!!!, Zombietown, Zombietown 2: Road Rage, Zombietown 3: Big Boom Theory, MidEvil!!!, MidEvil!!! 2: Castle Chaos, & MidEvil!!! 3: Subterranean Homesick Blues, plus extra Zombies in Standard and Glowing Varieties of the Following Types—Zombies, Zombie Babes, Zombie Dogs, & Zombie Clowns, Plus Extra Skeletons (MidEvil!!! Uses Skeletons instead of Zombies—Skeletons are just like Zombies with no flesh right?)

Zombies!!! is pretty much reviled in the Board Game Community, ranking only 5.65 out of 10 on Board Game Geek. I've yet to see a very positive review of it, nothing down right bad, nothing truly positive either. The Last Night on Earth: The Zombie Game however, has ratings in the High seven to low eight range and I've heard reviews of even non-gamers really enjoying it. Which is why I really wanted it—if the game I love seems to be almost universally hated (I mean, come on, someone has to be enjoying it enough and buying enough copies for them to keep pumping out expansions) then the game that has the same thematic elements, but is beloved in comparison has to be fun, right?

Of course, when I have birthday money, and it's Halloween, and I'm in the mood for a new Zombie game, it's nowhere to be found (one of the game stores told me it was out of print)

So what do I do?

Save my money and buy it online of course. . . no. I ended up getting Betrayal at House on the Hill. It had recently come back to print.

If you've read this far, I'm impressed—I've been rambling.

Still wondering about the Blog Title up there? Since we didn't have enough people for me to want to run the game session, we played Betrayal at House on the Hill.

So, here's how Betrayal at House on the Hill works. You are exploring a haunted house. There are Six pre-painted explorer mini-figures and each figure has a corresponding character card; the cards are double-sided and have a different character on each side. The Character Cards are pentagons and have four character attributes, two physical and two mental. There are little plastic arrow clips that slide onto the card, and as your attributes are effected you slide them up and down.

When exploring the house you move through the number of rooms that equal your speed, when you encounter a room with an item, you pick a card from the item deck, read it aloud and keep it. When you encounter a room with an event, you pull the event card and read it aloud, follow the instructions and discard the card. When you encounter a room with an omen, you pull an omen card read it aloud keep it in front of you and then make a haunt roll. When making a haunt roll if you roll a number lower than the number of omen cards on the table, the haunt begins.

There is a chart in the Traitor's Tome that tells you which haunt to play (based on the room and omen card) and which player is the traitor (hence The Betrayal at House on the Hill). The Traitor then takes the Traitor's Tome and Reads the Haunt. The rest of the players take the Secrets of Survival book and read the corresponding Haunt.

The Haunt we played was called Buried Alive. The Survivors had to find their missing friend that was buried alive and dig her up before she dies. The Traitor's goal was to kill the survivors before they could dig up their missing friend.

It's a fun game.

I played again with some other friends on Monday, and the Haunt had no traitor, we had to fight our Evil doppelgängers.

Again, a very fun game. I've played two of fifty scenarios, and due to the house being modular in design, even if I played the same scenario again, it would be different. I highly recommend playing it—a great alternate since Savage Worlds didn't work out.

Tuesday, November 09, 2010

King Brian's Antics

In March I tried to Purchase Darby O'Gill and the Little People on DVD, but it was sold out. I found it a month later and picked it up. I was looking at the DVD Case and noticed immediately that there was something wrong.


Still Don't See It? Try taking a look at it on the shelf.


King Brian is Definitely Up to His Tricks Again!

Tuesday, October 19, 2010

Support Pakistan Flood Victims
Doctors Without Borders RPG Bundle (and Comic Bundle)

Back in January, Gamers Donated to Help Haiti. Now there is an opportunity to Donate via the same Organization, but this time in support of Pakistan Flood Victims. I must admit, I had not even heard of a Flood in Pakistan, I've really been out of the News Loop since I've been unemployed.

There are Two Bundles available via donation. An RPG bundle $25, and a Comic Bundle $10.

There were several things that Caught my Eye in the bundle, I'll Highlight them for the Curious.

4-Color: Super Teams Super Bases
@ctiv8
Accent Your Character: Standard British English
Adventures in OZ: Fantasy Roleplaying Beyond the Yellow Brick Road
Alien Planets
American Artifacts
Age of Volondor: Midlands Map Set
Apocalypse Prevention Incorporated Worldwide: Europe
Autopsy
Avalon Design Elements: Asian Elements Set 5
Behind the Spells: Permanency
Blessed By Poison
Caltrops
Character, Infiltrator
Church & State
Contenders
Covenant
d66 Spaceport City Names
Dark Waters
Dhanurvidya & Varman: The Arms and Armor of India (4th Edition Dungeons & Dragons)
Disposable Heroes Cyberpunk Statix 1 (Anime 203X)
Divine Foes
Don't Rest Your Head
Dragon Warriors RPG
Exalted 2nd Edition
Fear Itself
Feudal Characters: Noble
Firepower Pass
Fort Triside
FSpaceRPG Air Grid 1 board maps basic
Gaslight Victorian Fantasy (OGL Version)
HarnMaster: Third Edition
Himmelveil Streets / WorldWorksGames / TerrainlinX
Hot War
House in the Hills
Hyperlite: The Sirius Treaty
Icons
Karmic Places: Revelation
Kingdom Builder Generator Pack
Kingdoms of Legend: World Guide
Legacy of Maela: Campaign Setting
Legendary Blades [PFRPG]
MADS: Quickstart Rules
Objective Interim Modern Combat System
Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2
OWG: The Original Witch Girls
Phaethos RPG: Core Rulebook
Pnumadesi Player's Companion
Scaldcrow Generic: Goron'Talteth
Spycraft 2.0 Rulebook - Second Printing
Starblazer Adventures
Sufficiently Advanced
Supplement I: National
The Cursed Chateau
The Pine Ridge Horror (Savage Worlds)
The Sanctuary Ruin (Blackmarch: Module 1)
The Sensitive [PFRPG]
The Ultimate GM Screen 2
The War of the Goblin King
The WatchGuard Sourcebook (Preview Edition)
Time & Temp: Paperless Office Edition
Undiscovered: The Quest for Adventure (Core Rulebook)
Unnamed Heroes #2
Unsung: Deluxe
Wild Talents 2nd Edition
Wrack & Rune
Zombie Death Town
[PFRPG] PaperCraft Legions: Titanic Clash!
[PFRPG] Player's Aid II: Monster Summoning Cards

Total Value $724.46

Then there's the Comic Bundle, which I wouldn't normally be interested in—except for the fact that they included some RPG Goodies in it.

2000 AD: Prog 1610
Alpha Gods OGN
Art of Vampire: The Masquerade
Cadre #1
Cwen's Quest Vol. 1
Dark Champions (Hero System)
Deadlands: One Shot
Descended From Darkness: Apex Magazine Vol. I
Equinox #1
Exalted Comic #1
Fana The Jungle Girl
Grumlahk's Troll Tales
Hawaii Star Manga Project #4
Heist
Jon Pay P.I. vs. Machine Gun Kelly
Livin' La Vida Dorka
Memoranda #1
Mouse Guard #1
Mutants & Masterminds, Second Edition
Roll Them Bones Unabridged Audiobook
Samhain
The Gunfighters of Korv Nikul : Sorcerers and Six-Shooters
The Uniques #2
Wombat Rue - Chapter 1: After Armageddon

Total Value $173.91

Thursday, September 16, 2010

Older Movies

Anyone that knows me, knows that I am a fan of movies. I have a rather large DVD collection—some would say it borders on the ridiculous in sheer size, some would say that my taste is ridiculous. The oldest film in my collection was made in 1911, the newest 2010. Many people mock me because of the way my collection is arranged on the shelf—alphabetical by distribution company (My wife makes sure that her movies are in her own section so she can find them). This, of course, was so I could keep all my Disney movies together. Yes, I owned all the princess movies before I had kids...even before I was married.

I had a birthday recently, I never expect gifts, but I am always appreciative of them. I got a stack of old Disney movies, also I've been spending a lot more time at the library during my unemployment, and the library has movies. As a result, I've been watching a lot of older movies, and I've noticed something. The Pre-Computer Graphic era of Film has a certain reality, and grittiness that the newer stuff just can't hold a candle to.

I'll start with something newer to provide contrast. We got 2012 at the Red Box, since I still had not seen it. Yes, I recognize that 2012 is not great cinema, and I enjoy it for the same reason I enjoy (and own) The Poseidon Adventure and Towering Inferno: I like Cheezy disaster movies. It is fun to watch things get destroyed, it's fun to watch ordinary people overcome the extrordinary. I don't know how they are ever going to top 2012—they destroyed everything in that movie.

We watched Flight of the Navigator the other night, and I was very impressed by the interior of the Space Ship. First of all, it had to be a nightmare for the crew to keep that clean during filming. Every surface was mirrored, which also had to be a problem; when you film mirrors you have to be extra careful, because the filming crew can be seen in them, but not once during the watching of the movie, did I even think to look for that detail. I was worried that that movie wouldn't hold up—but it did.

Flight of the Navigator vs. 2012: The Space Ship in Flight of the Navigator seemed more real than the Arcs in 2012, because there were so many exterior and interior shots that used real props and sets.

I watched The Final Countdown today. First off, how is it possible that I have never seen this movie? It was great!! Not only were the characters great, and the concept great, but watching all the Aircraft Carrier stuff was Amazing! It was all real, there was one major special effect in the movie (used twice) and a few models used for explosions. All the shots of the airplanes, the loading of missiles, etc.—it was all real. When you see the same sort of shots in newer movies, it's all too perfect—even the stuff that isn't animated is all slick and perfected.

The Final Countdown vs 2012: The Final Countdown was shot on a real ship, with real planes. It was gritty and real, it was imperfect, it was wonderful. 2012 was shot with chroma key. The planes were fake, the ships were fake, even the ocean was fake, I believed it during the movie since the visual language all jived, but watching The Final Countdown made me realize how fake it was.

I got some Gumby stuff for my kids (and Myself) at the library. We've watched Episodes from the 50's, 60's, and 80's; as well as the Move made in the 80's (Gumby Fights an Evil, Robot, Clone with a Light Saber!). Is it hokey? Yes. Do I Love It? Yes! Frankly, I find it refreshing to watch entertainment that is honest, and not sterilized by political correctness. Occasionally, there's a statement that is "political" but nothing that preaches to me and tells me that my way of thinking is wrong.

Gumby vs 2012: Gumby's animation is all jittery and you can see the fingerprints in the clay, the people barely look like people, and I love every minute of it. 2012s animation is perfect, they destroy everything, with so much detail that you don't realize how unreal it is, unless your one of those people that don't understand how to have fun watching movies anymore.

The other thing I've noticed about older movies, is that they don't try to shove as much into the plots. They keep them simple, the camera movement is simpler, the effects are simpler, but they don't necessarily feel that way. We watched the entire planet of the Apes series recently. My wife pointed out to me how they dragged out certain scenes. Taylor running from the Apes went on and on in her mind and after a while she was saying (out loud) "Ok, we get the point. Can we continue on with the plot?" Watching those movies felt like watching an Epic Bible movie, in terms of pace—yet not one of them is longer than two hours, and most are closer to 90 minutes (a length reserved for Children's movies and comedies in modern cinema).

But I like modern movies as well. I did in fact enjoy 2012. It wasn't any better or worse in terms of story than the slew of disaster movies from the 60's and 70's. It just looks slicker.

Wednesday, September 15, 2010

Fire Wire

So I had a birthday recently, and my Mom gave me these Fire Wire things. I'd seen them on Woot! occasionally, but I was still a little unclear as to what they were. They are skewers for doing shish kebab, made of flexible surgical stainless steel. We used them the next day.


Thanks Mom!

Sunday, September 12, 2010

One, Two, Three, Four, Five, Six, Seven, Eight, Nine...
Nine Players Ah Ah Ah!


My players have been increasingly bad at the RSVP thing as of late (again)—I guess it's time to start offering an incentive to those that do. I hold my games on Saturday. I send out an Invite e-mail for every game usually a week prior, sometimes earlier—as of Friday I had one RSVP, on Saturday I received another that was for two players, and Justin came over earlier in the day. This means that as of Game Time I was expecting four people. Game Time is seven, players are invited to show up as early as 6:30, however Justin and I had gone out to eat and were not back until a quarter to—P was sitting on my porch waiting. (up to Five) 

By the time we got started (a very late start, which was okay) there were Eight players. After playing for a while one person had to go, but another had arrived, so in the aggregate I had Nine. This is by far the largest group I have ever Game Mastered. 

One of the problems you get with large groups is Off topic/ Out of Game chatter—there was a lot of this. Despite that, I felt we did pretty good. Looking back at the session, this is what was accomplished: Three Combat Encounters, A Social Encounter, and an Environmental Encounter in a three and a half hour session. Have I mentioned how much I love Savage Worlds? One of the first Dungeons and Dragons games I ever played in had just as many players and after playing around six or seven hours I only remember two combat encounters and it didn't seem like we had gotten to do much.

The first combat encounter was my favorite. I was using something out of the Saddle Sore adventure book, and tweaking it to my own devices. Here's your peek behind the  GM Screen for this weeks session. I threw one of the creatures from the encounter at them early, just for kicks. Something that I did when I started this Campaign, was to carry XP from the previous game—I should not have done this, because The Flood is written for novice characters. This has led to some combat encounters that just end too fast, and I've been trying to learn how to adjust.

Now the first encounter of the evening was something I just came up with on the fly. The first person to hit the creature, threw a lot of power points in and the damage roll was ridiculous. However, I wasn't ready for it to die, so I gave a creative description that the giant millipede-like creature was ripped in half; the back half skittered off into the forest, and the front half was angry. I continued to fudge it a little like that for the rest of the encounter—It still died before everyone had a chance to take a turn, which I wasn't too keen about, so I tried to be a little more careful about that in the combat that was to come.

Another issue with large groups is decision making. I think I stumbled upon a solution (or perhaps I've just absorbed it from all the Gaming Blogs and Podcasts I consume). Allow everyone to chat it out, but not for too long because, honestly, most have made their mind up pretty early on in the "discussion," and then just call for a vote by show of hands. The adventure I'm using has an abstract representation of the mine/cave system that they are exploring—after allowing a little bit of discussion I just called for a vote on the cardinal directions available. Things moved along nicely.

In conclusion, I felt I handled the large group fairly well—which surprised me, I anticipated a little more trouble. I should also point out that my 12–13 year old Scouts are easier to keep on-task than a rambunctious group of Gamers.

Tuesday, August 31, 2010

Snow?

This was on my porch August 30, 2010 7:38 am



Does this qualify as Early Snow, or Late Snow? It's Madness I tell you!  However, I'm extremely happy for the cooler weather. Have I mentioned that I HATE Summer? It's true.

Sunday, August 29, 2010

How Absent Characters Can Simplify Things

Our latest session of Deadlands was great. I had a really good time as Game Master.

One of the players has missed a couple sessions. Now my normal take on this is to just pretend that everyone has been there all the time—kind of like Lost I suppose, there were characters that were present since the Plane crashed, but only featured prominently on one episode, when it was convenient to the plot to focus on them. I wonder if there is a T.V. Trope name for that? Absentee Actor almost fits the bill, but there's probably another, however, after a few hours on the site, I've been unable to locate what it might be (Seriously, that site should come with a warning!—Danger! one article will lead to many more, leave now if you do not have several hours available). Moving on.

Some of my most regular players were unable to make it to the game, and one of the players that has missed a few sessions as of late was able to come. I used this to get things going in the right direction, after the possible derailment of last session—which I allowed, just so I could see what would happen. Before P came to the game I told him why his character had not been with the rest of the posse, he had been gathering information on his own that the rest of the posse had spend a good chunk of the previous session trying to gather, but coming up short.

I didn't give them too much information, and they almost walked away from the exact location they needed to be, due to a miscommunication on my part—a notice check nudged them in the right direction. We were able to complete two combat encounters, and a fun time was had by all.

I love Savage Worlds, and this session made apparent one more reason why it's such a fun system. There were four players; two Novice level, one Heroic, and I think a Veteran—and I don't think that the novices were having any less fun, or feeling like they weren't part of the action just because their characters are of a lower Rank. I've played D&D where my character was lower than the rest of the party by a large gap, and frankly, I couldn't do anything, The monsters were too tough for me to handle, so I could get killed or hide behind the more experienced characters while they took multiple attacks and dealt high damage; in hindsight, letting my character get killed so I could go home would have been the better decision.

Part of that was due to my handing an NPC (that the posse rescued) over to one of the players that has a novice character, and partially due to the player of the Novice Mad Scientist having so much fun with his one invention (even using it when possibly detrimental to the posse; not because it's detrimental, but because his character just didn't think of it that way—Hijinks Ensue).

One final thing. We all owe S a big thanks. Without P, there would not have been a session, and it was a really fun session.

So thank you, Thank you, Thank You.

Wednesday, August 25, 2010

Thrift Store Score

My second daughter had a birthday recently. We had looked for a cheap Ken Doll at the Walmart, but the only cheap one they had was Identical to the one that my four year old has—since we were trying to remedy a source of argument between them, my Wife wanted it to be different.

My Mom mentioned the Thrift Store at the Birthday party and frankly, I don't know why I didn't think of that—I love buying toys at the Thrift Store. So, we planned a trip to the store of thrift.

Now, I have my particular brand of Thrift Store Shopping down to a science. First, go straight to the Toys. What I look for is small scale plastic figurines, not necessarily articulated. When I was a Kid (and to this day) my favorite toys are the ones that are small, make no noise, and inspire imagination. Examples: Action Figures in General, Fisher Price Action People, Muscle Men, Fisher Price Little People (I don't like the new ones as much as the ones they made in the 70's–80's), Playmobil, Little Green Army guys (anything made in the manner of Green Army men), but my favorites are the small PVC plastic figures like the ones featured on my Savage Worlds Character Blog.

After I dig through the Toys, I check the Games (looking for games with interesting dice or components), I  give the electronics a cursory glance, I check the CD's and Vinyl Albums (generally finding some really good stuff in vinyl), the books, the Good Stuff (a.k.a. the things kept locked behind glass), and finally the Ties (it has become increasingly difficult to find the good ties [I like ties that are stiff, thick, made in the 70's, polyester, with outlandish non-repeating patterns])

I started rambling didn't I?

My find this week? An Almost Complete, Dungeons and Dragons—Dragons Quest "Board" Game. The only thing missing was The Cover to the Rule Book (a.k.a. the Dungeon Masters Screen, of  which I found a scan online), and the Adventure Book—which is kind of a bummer; but for two dollars I got six metal fantasy figurines and six polyhedral dice (1d10 was missing), 14 paper doors, and 48 varieties of paper monsters (only 2 missing).







Notice there are three Zombies...any day you can get Zombies and Dice at the Thrift store is a Good Day.

Wednesday, August 18, 2010

One Monkey Off My Back

I thought I may have gotten myself in trouble.

Tuesday (the 16th) Emily called to schedule the City Code Officer to come out and inspect our property, he said he couldn't come next Monday, so he planned to come the 31st. I called him back and talked to him I wanted him to come this week (I had Friday in mind). I wanted him to come earlier, in case I had to have him come again, I wanted to have time to be in compliance before the fine started on September First. He stated that the fine didn't really start on the 1st, but when he filed the paperwork.

I had a little chat with him about the papers I received containing deceptive and incorrect  information, he said he would look into having that changed (I've said that a time or two myself on the phone—I understand that that is highly unlikely)

Turns out he was going to be out that day and he stated that he would stop by, I asked him to come to the Door and talk to me so I could make sure that I understood his requirements. Oops, he's coming today instead of Friday was all I could think after I hung up.

Turns out he didn't come...but he did this morning, and he told me that he was going to close the case. Just a lot o' bit of stress off my back. Hopefully I didn't exceed the normal limit of water consumption and incur a higher than normal water bill.

Monday, August 16, 2010

Finally!!!

I just approved a comment on my blog, and Google Finally made it say who was commenting and what Post they were commenting on part of the approval page.

I've wanted this for a long time. The only workaround I had was to enable the e-mail notifications, because in the    e-mail notification it would actually tell me what blog post they commented upon. This means I can finally stop spamming myself every time I approve a comment just to avoid confusion for those rare moments that someone comments on an old blog post.

Huzzah!!

Sunday, August 15, 2010

A Little Bit of Action—A Lot o' Bit of Social Interaction

Interesting Game Last Night.

In the previous session, Mathias removed an object and killed a creature. This session, the Creature returned, got the drop on a sleeping Mathias and got a pretty good damaging blow in before the object was destroyed.

I'm glad the creature didn't kill him, but I would be lying if I said I didn't get a little bit of pleasure out of hurting a character. (I only hurt him a little, and he soaked the damage, so really he was just shaken—but it was a very satisfying shaken.)

Then play moved to Shan Fan. This is an interesting part of the plot point, I can't say a lot about the details, but what it caused to transpire, was a lot more of the non-combat type of play. My wife gets a little frustrated with these parts of the game because she's not sure what to do.

Recently I've read some advice that says skip the boring parts; which makes me wonder if I should have just railroaded it a bit...but I wanted to see what happened. The plot point book assumes that the party will go about obtaining the needed information a certain way, of course my players never do things the way the book assumes. In many cases when there are alternate ways to go about obtaining information the book at least gives you some idea as to how it might play out, this time it did not. The book also assumes someone in the group has a d4 skill in Chinese (any dialect) and still makes them roll streetwise at -4; so...Big Ears Tam speaks English now, and streetwise rolls are still at -4.

When I have to come up with things off the cuff, I generally inject a little humor—whether purposefully or not. Shan Fan is a city almost entirely comprised of Chinese immigrants, but I still made the Mafioso meetup take place in an Italian restaurant (though Sesame Chicken was still on the menu).

The posse finally got together and made a plan, and in the middle of the plan, a certain someone decided to not follow it. So things got a little weird, I didn't know exactly what to do, it was eleven o'clock (my preferred ending time that I'm always shooting for, but missing)—so I ended things for the night.


I have no idea how this is all going to play out, but I know where it's supposed to go.

Wednesday, August 11, 2010

Ah, Memories

This is not the kind of post I normally make—i.e. embedding a video, or pointing to another blog post sans commentary, etc..

However, I know a lot of my cousins visit the site, and I know that we used to play Oregon Trail on grandma's computer. I didn't like it or play it that much, I found it to be repetitive, still I played it enough to understand the humor in this fake movie trailer. So I though I would share...

Monday, August 09, 2010

Seeking Employment

My Temp Position ended.

For the past week—and this week as well... I've spent 3–4 hours working on my yard every morning (and sometimes some time in the evening as well), trying to get it acceptable for the impending inspection.

Some time ago, I was talking to a friend of mine and he had mentioned to me that when you own your own house, there is a certain desire to do yard work that you never had when you were a kid and taking care of your parent's house. —I tried to feel that when we first bought this place, but I have to respectfully disagree, I still hate it. Perhaps it's that I dislike the desert, or maybe it's my allergies, perhaps my aversion to temperatures that rise above 68° Fahrenheit.

There is a certain satisfaction when I'm done—but I've always had that, be it an art project, or just cleaning the kitchen really really well. In fact, I don't mind cleaning every square inch of the kitchen or bathroom, but I'm really not fond of yard-work.

It has been a blessing to be unemployed at this time, in a weird way. There is no way I would have been able to get the yard looking as good as it is currently, had I been working. So, I think we'll be able to pass the inspection when it comes due. (Speaking of which, I should probably schedule that...)

On the other hand though, I have spent a lot more money than I really can afford, being unemployed, trying to get things looking decent.

I've been tempted to post my resumé here, but something keeps telling me that's not the best idea. If you're interested in seeing it, let me know and I will consider your request (How Conceited of me...).

Speaking of employment, I have an incredible opportunity waiting in the wings—but I'm in the midst of a waiting game, and it's probably two or three months out. Some of the lawyerly stuff went through on Friday, so things are looking great...I've got to last until then however.

Anyone out there need someone with skills in Animation, Video Editing, Photoshop, Illustrator, Traditional Illustration, 3DS Max, or Desktop Support? . . . Anyone?