I'm assistant Scout Master.
Some of the Scouts showed some interest in playing Savage Worlds—so I told them to Schedule a time and come over and that I would run a game for them. They voted and the consensus was a Pirate themed game.
They came over, we spend about an hour creating characters—a couple of the boys couldn't come until later so I created characters for them real quick and let the two that were there use them using the Allies rules, until the players showed up (one of them actually died—we brought him back when the characters player arrived).
I used the "Dead Men Tell No Tales" One Sheet Adventure that is available at the Pinnacle Website.
It was very fun playing with them. None of them know the rules, so there are no rules lawyers. When I do forget a rule and then remember it, they didn't get upset; they were having so much fun that they just rolled with it.
I spent a little more time than I usually do in drawing the map—then I forgot to take time to take pictures. I had them bring Lego Mini-figs, and when it came time to Put Figs on the map and play there was much rejoicing. Similarly, when I placed my Skeleton Figs on the Table the was much nervousness.
I made the Mine in the story a lot bigger and threw a few non combat problems at them as well. They were creative in coming up with solutions—and when it was time to stop playing they were not ready to end the session, and they definitely want to play again.
Showing posts with label Dice. Show all posts
Showing posts with label Dice. Show all posts
Tuesday, December 14, 2010
Wednesday, September 22, 2010
Dicecreator's Dice Update
I've had these dice on my person, almost since I received them. Yesterday I pulled them out of my pocket because I was playing with Handful of Heroes Figures with my daughter and wanted to give some structure to the play. I noticed that the Gear Die had developed a problem, the #2 Gear's edge has popped up.
Now to be fair, I have been very hard on these Dice. They have been in my pocket since April. They've been in my pocked at scout camp, they've been in my pocket in 100+ degree weather, they've been in my pocket when I've been fishing, they've been in my pocket at church. They bounce around with other things in my pocket, and deal with extreme temperature changes, I think they've done very well. The Halo Die is still in perfect condition.
Now to be fair, I have been very hard on these Dice. They have been in my pocket since April. They've been in my pocked at scout camp, they've been in my pocket in 100+ degree weather, they've been in my pocket when I've been fishing, they've been in my pocket at church. They bounce around with other things in my pocket, and deal with extreme temperature changes, I think they've done very well. The Halo Die is still in perfect condition.
Sunday, June 06, 2010
Onyx Dice
I love it when people feed my obsessive collecting behavior.
The most recent example of this comes from my Wife's Aunt. She picked these up in Seattle, and I love them. Now, that I've finally had a chance to talk to her and thank her, I can post a picture here.
I thought Onyx was black, but apparently that is just one of the more common varieties—however, it is not The most common variety.
The most recent example of this comes from my Wife's Aunt. She picked these up in Seattle, and I love them. Now, that I've finally had a chance to talk to her and thank her, I can post a picture here.
I thought Onyx was black, but apparently that is just one of the more common varieties—however, it is not The most common variety.
Thursday, May 20, 2010
Dicecreator's Dice
Anyone that follows my ramblings should know I have a wee obsession with Dice.
We have here a Halo Die and a Steam-punk Die.
The Symbols are inlaid brass, and they look very nice. I thought I read somewhere care instructions for the dice so that the patina they develop is nice and even, but I can't seem to locate that. With brass in there you would wonder about the fairness. I know that is a real concern of the Dicecreator and he has made a commitment to never sell an unfair dice.
I'm no statistician, but they do seem to roll just like every other d6 I own—they roll all over the place: high, low, and medium. They roll low when I want them to roll high and high when I want them to roll low.
Now here's the funny thing, I just described the way they roll as fair, just like all the other dice I own—and now I'm going to describe the way they roll as just like the loaded dice that I own. What could I possibly mean by that? It's because of the brass. The added weight makes them skittle across the table low, i.e. they don't bounce as high as standard dice, but they do roll as far.
It was kind of weird to see at first, and I couldn't quite figure it out until I watched it a few times.
Let's talk quality. These dice have been in my pocket since I received them. Here is a picture of the contents of said pocket.
You may not think a pocket is a rough place to travel, but look at the phone and the pen. All that damage happened in my pocket. The dice are durable enough to take the abuse. In fact, I found myself rather clumsy the week I received them and dropped them from about four feet on multiple occasions.
I must say, I really enjoy these dice. They look great, they're easy to read, they're fun to use at the game table, they're durable, high quality.
I give them A+, 4 Stars, Two Thumbs Up, and every other Appropriate Superlative Available.
Which leads me to looking for unique dice once in a while. A while ago, I stumbled across someone that manufactures unique and custom dice—and sells them on e-Bay, through his store: Unconventional Dice.
Shortly thereafter, I learned about his blog: Dicecreator's Blog, and I've been following it ever since. I have planned to purchase some of his carbon fiber and unusually numbered dice when I get the chance.
Then there was a contest in which I participated—and won. So here we are. I won the opportunity to review some of the dice created by the Dicecreator. FULL DISCLOSURE: I was sent a pair of dice free, for review purposes.
Let's start with a picture of the dice.
We have here a Halo Die and a Steam-punk Die.
The Symbols are inlaid brass, and they look very nice. I thought I read somewhere care instructions for the dice so that the patina they develop is nice and even, but I can't seem to locate that. With brass in there you would wonder about the fairness. I know that is a real concern of the Dicecreator and he has made a commitment to never sell an unfair dice.
I'm no statistician, but they do seem to roll just like every other d6 I own—they roll all over the place: high, low, and medium. They roll low when I want them to roll high and high when I want them to roll low.
Now here's the funny thing, I just described the way they roll as fair, just like all the other dice I own—and now I'm going to describe the way they roll as just like the loaded dice that I own. What could I possibly mean by that? It's because of the brass. The added weight makes them skittle across the table low, i.e. they don't bounce as high as standard dice, but they do roll as far.
It was kind of weird to see at first, and I couldn't quite figure it out until I watched it a few times.
Let's talk quality. These dice have been in my pocket since I received them. Here is a picture of the contents of said pocket.
You may not think a pocket is a rough place to travel, but look at the phone and the pen. All that damage happened in my pocket. The dice are durable enough to take the abuse. In fact, I found myself rather clumsy the week I received them and dropped them from about four feet on multiple occasions.
I must say, I really enjoy these dice. They look great, they're easy to read, they're fun to use at the game table, they're durable, high quality.
I give them A+, 4 Stars, Two Thumbs Up, and every other Appropriate Superlative Available.
Saturday, May 01, 2010
Free Comic Book Day 2010
The trick is to take your family along with you. Limit 10 per person—so I took 4 persons (Including Myself). There weren't even 40 comics that I wanted. I think we ended up with three copies of the Toy Story Comic, which is good; one for each kid and an extra when one inevitably gets destroyed.
They didn't seem to be handing these out to everyone—but I got one. A War Machine Hero Clix. Probably because Iron Man 2 released yesterday.
Yes, that's a picture of me in a Batman T-Shirt With Guy Gardner. COME ON!! I was at free comic book day—you have to be nerdy and pose with Guy Gardner!! At least I wasn't dressed up like Rorschach (Yes there was a customer there dressed as Rorschach). Funny thing—Green Lantern has always been my favorite, but back when I was actually collecting comics they weren't doing much with Green Lantern. Now it's Green Lantern this and Green Lantern that and I just peripherally experience it because I don't have disposable income to spend on comics these days.
Then there were these, I was pretty Excited to see them. I know, you're saying to yourself—but you already have a set of those! Well, these are the Mini Versions. See...
Emily was making fun of me for being so excited—then she spotted the mini version of her Toxic Orange Set and insisted that I pick them up before they were all gone.
I also got a standard size set of Pink/Purple Sparkly Dice for my four year old Daughter.
It was a good Free Comic Book Day. Now it's time to prepare for my Deadland's Game Tonight.
Labels:
Deadlands,
Dice,
Ramblings,
Show and Tell
Friday, March 12, 2010
Crystal Caste—A Dice Company With Class
My Dice "Problem" Is Well Established.
I purchased a new set recently. I just couldn't say no to their Lime-Green siren call.
However, my set of seven was slightly flawed. I had two d10's with numbers indicating the tens place.
So I dropped them an e-mail letting them know—I wasn't even looking for a replacement, I can use a tens place d10 just as easily as the ones place variety. I just thought that if there was some sort of production problem on their assembly line, I would let them know.
They responded by sending not only a replacement, but some extra, pipped, d6's to boot.
I purchased a new set recently. I just couldn't say no to their Lime-Green siren call.
However, my set of seven was slightly flawed. I had two d10's with numbers indicating the tens place.
So I dropped them an e-mail letting them know—I wasn't even looking for a replacement, I can use a tens place d10 just as easily as the ones place variety. I just thought that if there was some sort of production problem on their assembly line, I would let them know.
They responded by sending not only a replacement, but some extra, pipped, d6's to boot.
Wednesday, March 10, 2010
I Just Found A Way To Take My Dice Obsession To A Whole New Level
I've been searching for a way to design some customized dice for myself for quite some time now. I found a way to do it today. The Site is called Shapeways and they bring Fast Prototyping to the masses, they have a variety of materials available and only charge a one time setup fee (for new models only), materials (per cubic centimeter), and shipping. The only downside I can see is that they are located in the Netherlands, meaning possible Import Duties or Taxes involved.
I'm definitely going to be designing some specialized dice. Most likely d18, d22, d26, and d28.
There are already some dice on the Site—Check it out!
I'm definitely going to be designing some specialized dice. Most likely d18, d22, d26, and d28.
There are already some dice on the Site—Check it out!
Monday, December 28, 2009
Dicey Christmas
New Orange and Green Dice For My Wife.
My Second Daughter's First Dice—
As you can see she takes her gaming very seriously. As you cannot see (Because My Timing is Bad) She gets Absolute Joy from throwing the dice.
My Second Daughter's First Dice—
As you can see she takes her gaming very seriously. As you cannot see (Because My Timing is Bad) She gets Absolute Joy from throwing the dice.
Tuesday, September 29, 2009
Everyone Loves Dice
There must be something built into us that makes us like them. I've mentioned before how there's something primal about the thrill of that random number coming up; and it has nothing to do with the Gambling association that dice have. That same excitement is generated whether playing Dungeons and Dragons, Chutes and Ladders, Yahtzee, or Craps—money doesn't have to be on the line for the random number generation thrill to well up inside.
I observed this first hand several weeks ago. I was making a stop at our Friendly Local Gaming Store (FLGS). As I got out of my car I observed a Large car pulling close as possible to the front door, then little old ladies poured out like clowns.
Before I go on, I have to say—that of all the Local Gaming Stores this one is the best. As far as business practices go: they have the best selection of board games, they have a large selection of current title comic books and graphic novels (they've mostly gotten out of the comic-books-as-collectibles business), they carry large selections of miniature war gaming products in a very space efficient manner, they manage to cater to a large number of collectible card games (CCGs), they have a number of computers set up for online gaming, and they have the best selection of role playing games in town. They pretty much do everything right as a business (unlike most of the other game stores I've been to locally). However, the nerd and geek quotient of their customer base is still very high—i.e. the little old ladies seemed very out of place. There is another game store in town that has a narrower gaming focus (read: mostly euro, popular amero, and a sprinkling of old style war games (i.e. cardboard chit units on hexagonal maps)) that also does everything right as a business. Their Nerd and geek quotient seems significantly lower—and the little old ladies would not have seemed out of place to me at that location. [I have nothing to back this paragraph up except my own limited observations]
Needless to say, I was very curious what they were looking for. So I watched from a distance as they scanned the shelves. The employee on duty took great care of them, and found the product they wanted.
I thought that they would be in there to get either Bunco or a Gift for someone. I was wrong, they were looking to get Farkle.
Farkle is one of those games that drives me nuts that they even package and sell it commercially. It's a Dice game that uses standard six sided dice. I got the impression that they were looking for Pocket Farkle because they were shocked by the size of the box (it is ridiculously large for a game that uses six standard six sided dice). The Game Store Employee took the opportunity to introduce them to the dice selection they sell. I observed those women get all excited by the sheer amount of variety available. They perused the dice selection the rest of the time I was there.
I was curious what they would end up with, but I had to go. It was like watching kids in a candy shop. They were still exploring the magical world of dice when I left.
I observed similar behavior from my wife when she bought her first dice.
Everyone should go buy themselves at least one set of gaming dice from their FLGS—even if they don't plan to ever play games, make it a "window" shopping trip in that case, it's just fun.
I observed this first hand several weeks ago. I was making a stop at our Friendly Local Gaming Store (FLGS). As I got out of my car I observed a Large car pulling close as possible to the front door, then little old ladies poured out like clowns.
Before I go on, I have to say—that of all the Local Gaming Stores this one is the best. As far as business practices go: they have the best selection of board games, they have a large selection of current title comic books and graphic novels (they've mostly gotten out of the comic-books-as-collectibles business), they carry large selections of miniature war gaming products in a very space efficient manner, they manage to cater to a large number of collectible card games (CCGs), they have a number of computers set up for online gaming, and they have the best selection of role playing games in town. They pretty much do everything right as a business (unlike most of the other game stores I've been to locally). However, the nerd and geek quotient of their customer base is still very high—i.e. the little old ladies seemed very out of place. There is another game store in town that has a narrower gaming focus (read: mostly euro, popular amero, and a sprinkling of old style war games (i.e. cardboard chit units on hexagonal maps)) that also does everything right as a business. Their Nerd and geek quotient seems significantly lower—and the little old ladies would not have seemed out of place to me at that location. [I have nothing to back this paragraph up except my own limited observations]
Needless to say, I was very curious what they were looking for. So I watched from a distance as they scanned the shelves. The employee on duty took great care of them, and found the product they wanted.
I thought that they would be in there to get either Bunco or a Gift for someone. I was wrong, they were looking to get Farkle.
Farkle is one of those games that drives me nuts that they even package and sell it commercially. It's a Dice game that uses standard six sided dice. I got the impression that they were looking for Pocket Farkle because they were shocked by the size of the box (it is ridiculously large for a game that uses six standard six sided dice). The Game Store Employee took the opportunity to introduce them to the dice selection they sell. I observed those women get all excited by the sheer amount of variety available. They perused the dice selection the rest of the time I was there.
I was curious what they would end up with, but I had to go. It was like watching kids in a candy shop. They were still exploring the magical world of dice when I left.
I observed similar behavior from my wife when she bought her first dice.
Everyone should go buy themselves at least one set of gaming dice from their FLGS—even if they don't plan to ever play games, make it a "window" shopping trip in that case, it's just fun.
Monday, September 14, 2009
Role Playing With My Three Year Old Daughter
For her first birthday I gave my first daughter her first set of dice.
Big Plush Dice. We were sitting in her room recently and I was helping her clean up her toys. I grabbed a plush d6 off the floor and she told me that she likes dice and that Daddy plays games with them. I asked her if she wanted to play those games and she said yes. I asked her if she knew what kind of games they were and she was not sure.
I told her that they were storytelling games. I started "Once upon a time there was a princess named...?" She silently mouthed her name.
"This princess was walking through the forest one day when alooong came a spider and sat down beside her...and what did she do?"
—She kind of shrugged. I encouraged her tell me what she would do if there was a spider. She still was being hesitant.
"This spider was a biiiig spider, as big as your house, and it was hairy all over, and has big giant fangs!!"
She still didn't want to give in and tell me what she would do. So I prodded her a little.
"Would you Be Scared?"
—No (with that, 'Dad-you-know-me-better-that-that' tone in her voice).
"Would you fight the spider?"
—No.
"Well what would you do if there was a big giant spider, with eight Giant Eyes and ..."
I was trying to just come up with a situation for rolling the die so she had a basic understanding of why Dad likes dice so much and why he likes to share that obsession with her; and as imaginative as she is she was being a little hesitant. When all of a sudden the light clicked on and she realized that she could say anything.
—I would have a sword! A green one! And the Spider would Eat it!!
"Would it hurt the spider?"
—No, it would throw it up. Then it would go to its mommy and ask for a cloth.
I didn't get that at first, but after a few probing questions found that it was for cleaning up the throw-up.
Then the dog started barking like he does when someone is at the door. There was no one there—he does that a lot too, sometimes I swear he's hearing phantom noises. Unfortunately, that disrupted our little imagination game and we never did end up rolling the die.
More Role Playing With My Three Year Old Daughter
Big Plush Dice. We were sitting in her room recently and I was helping her clean up her toys. I grabbed a plush d6 off the floor and she told me that she likes dice and that Daddy plays games with them. I asked her if she wanted to play those games and she said yes. I asked her if she knew what kind of games they were and she was not sure.
I told her that they were storytelling games. I started "Once upon a time there was a princess named...?" She silently mouthed her name.
"This princess was walking through the forest one day when alooong came a spider and sat down beside her...and what did she do?"
—She kind of shrugged. I encouraged her tell me what she would do if there was a spider. She still was being hesitant.
"This spider was a biiiig spider, as big as your house, and it was hairy all over, and has big giant fangs!!"
She still didn't want to give in and tell me what she would do. So I prodded her a little.
"Would you Be Scared?"
—No (with that, 'Dad-you-know-me-better-that-that' tone in her voice).
"Would you fight the spider?"
—No.
"Well what would you do if there was a big giant spider, with eight Giant Eyes and ..."
I was trying to just come up with a situation for rolling the die so she had a basic understanding of why Dad likes dice so much and why he likes to share that obsession with her; and as imaginative as she is she was being a little hesitant. When all of a sudden the light clicked on and she realized that she could say anything.
—I would have a sword! A green one! And the Spider would Eat it!!
"Would it hurt the spider?"
—No, it would throw it up.
I didn't get that at first, but after a few probing questions found that it was for cleaning up the throw-up.
Then the dog started barking like he does when someone is at the door. There was no one there—he does that a lot too, sometimes I swear he's hearing phantom noises. Unfortunately, that disrupted our little imagination game and we never did end up rolling the die.
More Role Playing With My Three Year Old Daughter
Labels:
Dice,
Gaming,
Gaming With Kids,
Ramblings,
Role Play
Tuesday, September 01, 2009
Fixed the Blue Dice Image
Apparently those of you using Internet Explorer couldn't see the Blue Glow Dice from my previous Post: Guess What?! I've Got a Fever, and the Only Prescription... is More Dice!
I have since fixed the problem—and you should all take a look because they are incredible!
I have since fixed the problem—and you should all take a look because they are incredible!
Friday, August 07, 2009
Guess What?! I've Got a Fever, and the Only Prescription... is More Dice!
Occasionally I take an impromptu trip to local thrift stores. There is an order to what I look for in thrift stores, but I'll leave the full list for another time.
Step one, the Game and Toy aisles. I generally look for games that I'm unfamiliar with and check the box for unique dice. If the die or dice within are unique enough—I'll purchase the game. I like to try and make sure that I have all the game pieces—though this is not always an option.
Recent acquisitions:
Scattergories—For the Gigantic d20 with letters. It's only missing Q, U, V, X, Y, and Z.
Scattergories Jr.—For the Gigantic d20 with letters. It's missing even more letters as some have been replaced with a star.
Advance to Boardwalk for the d6 with colored Squares, F, and M...or is it a W? I don't know, I haven't read the rules yet.
I have one more, but I'm going to save that for the end. In the interim I'm going to mention that the Mini Dice that I used to not really care for have grown on me. I've purchased Four Sets over the past few months.
I somewhat recently picked up this question word die and parts of speech die. What would I use them for? No Idea, but they're fun to have.
Quite a while ago I got my hands on these Pre-shaken Dice.
My Sister got these Mice Dice for me at Disneyland.
When I first started collecting dice there were some types of dice I wanted to get, but kept putting it off. Then recently I finally got around to trying to obtain them and apparently they're not so easy to get anymore. But I found some. First up Fudge Dice.
Fudge is a Role Playing Game System. The name comes from the phrase, "just Fudge it." I've tried reading the rules several times now, but my eyes keep glazing over. The dice are cool though; and it's an interesting mechanic where you roll a dice pool of 1–4 dice yielding a number between -4 and +4.
The other dice that I had trouble finding were these TALI bones.
They were created for a Role Playing Game called FVLMINATA: Armed with Lightning. It too uses a dice pool system (They come in a set of Eight—they are rolled in sets of Four). The Dice are eight sided, but the Roman Numerals do not correspond to 1–8. The faces have two sets of I, III, IV and VI. These Mimic Dice that Romans used. FVULMINATA is an Alternate History game set in the Roman Empire, with the addition of gunpowder (i.e. Guns) and a light sprinkling of magic.
Speaking of Dice Pools—I have a set of Ubiquity dice.
Ubiquity is the Role Playing system that drives the Role Playing Game Hollow Earth Expedition (often referred to as HEX). HEX uses a dice pool system that turns every die into a 2 sider (odds and evens). I heard it explained five times and still didn't understand it until I had read it twice more. Ubiquity dice negate the need for having handfulls of dice to throw. The White ones Represent 1d2 each. The Red ones 2d2 each and the Blue ones 3d2. So with a set of 6 dice you can roll the equivalent of 1–18d2.
I like the World of HEX (It has a hollow Earth, Dinosaurs, and Nazis), but I think the system would confuse me, so I'd rather just Savage it.
I have a weakness for glow in the dark things. This pink die for instance.
No, it sadly doesn't glow pink, it glows green like every other glow in the dark product that you've seen since you were a kid.
I do have a rather rare set of dice that do in fact glow blue.
I purchased them directly from Lou Zocci, he no longer makes them as the cost of the blue glow in the dark powder that gets mixed into the plastic costs far more than the green.
My newest Glow in the Dark Dice are Cthulhu Dice.
Behold the Horror! & Hang on to your Sanity.
Now let us return to my thrift store acquisitions. Escape the Mad Mummy. Gyroscopic d6. Let it sink in.
This thing is insane. In the game they're using it as a d3, it spins on the top of this ziggurat, which sits in the middle of the board. Why the middle of the board? Because when it's done spinning the big hefty die falls onto the board and disrupts pawns and tokens and what not. I haven't played the game or read the rules but it seems like a dumb kids game. But it has a gyroscopic die and cool little figs that I can use for Savage Worlds.
Now....Bring Me More Dice.
Step one, the Game and Toy aisles. I generally look for games that I'm unfamiliar with and check the box for unique dice. If the die or dice within are unique enough—I'll purchase the game. I like to try and make sure that I have all the game pieces—though this is not always an option.
Recent acquisitions:
Scattergories—For the Gigantic d20 with letters. It's only missing Q, U, V, X, Y, and Z.
Scattergories Jr.—For the Gigantic d20 with letters. It's missing even more letters as some have been replaced with a star.
Advance to Boardwalk for the d6 with colored Squares, F, and M...or is it a W? I don't know, I haven't read the rules yet.
I have one more, but I'm going to save that for the end. In the interim I'm going to mention that the Mini Dice that I used to not really care for have grown on me. I've purchased Four Sets over the past few months.
I somewhat recently picked up this question word die and parts of speech die. What would I use them for? No Idea, but they're fun to have.
Quite a while ago I got my hands on these Pre-shaken Dice.
My Sister got these Mice Dice for me at Disneyland.
When I first started collecting dice there were some types of dice I wanted to get, but kept putting it off. Then recently I finally got around to trying to obtain them and apparently they're not so easy to get anymore. But I found some. First up Fudge Dice.
Fudge is a Role Playing Game System. The name comes from the phrase, "just Fudge it." I've tried reading the rules several times now, but my eyes keep glazing over. The dice are cool though; and it's an interesting mechanic where you roll a dice pool of 1–4 dice yielding a number between -4 and +4.
The other dice that I had trouble finding were these TALI bones.
They were created for a Role Playing Game called FVLMINATA: Armed with Lightning. It too uses a dice pool system (They come in a set of Eight—they are rolled in sets of Four). The Dice are eight sided, but the Roman Numerals do not correspond to 1–8. The faces have two sets of I, III, IV and VI. These Mimic Dice that Romans used. FVULMINATA is an Alternate History game set in the Roman Empire, with the addition of gunpowder (i.e. Guns) and a light sprinkling of magic.
Speaking of Dice Pools—I have a set of Ubiquity dice.
Ubiquity is the Role Playing system that drives the Role Playing Game Hollow Earth Expedition (often referred to as HEX). HEX uses a dice pool system that turns every die into a 2 sider (odds and evens). I heard it explained five times and still didn't understand it until I had read it twice more. Ubiquity dice negate the need for having handfulls of dice to throw. The White ones Represent 1d2 each. The Red ones 2d2 each and the Blue ones 3d2. So with a set of 6 dice you can roll the equivalent of 1–18d2.
I like the World of HEX (It has a hollow Earth, Dinosaurs, and Nazis), but I think the system would confuse me, so I'd rather just Savage it.
I have a weakness for glow in the dark things. This pink die for instance.
No, it sadly doesn't glow pink, it glows green like every other glow in the dark product that you've seen since you were a kid.
I do have a rather rare set of dice that do in fact glow blue.
I purchased them directly from Lou Zocci, he no longer makes them as the cost of the blue glow in the dark powder that gets mixed into the plastic costs far more than the green.
My newest Glow in the Dark Dice are Cthulhu Dice.
Behold the Horror! & Hang on to your Sanity.
Now let us return to my thrift store acquisitions. Escape the Mad Mummy. Gyroscopic d6. Let it sink in.
This thing is insane. In the game they're using it as a d3, it spins on the top of this ziggurat, which sits in the middle of the board. Why the middle of the board? Because when it's done spinning the big hefty die falls onto the board and disrupts pawns and tokens and what not. I haven't played the game or read the rules but it seems like a dumb kids game. But it has a gyroscopic die and cool little figs that I can use for Savage Worlds.
Now....Bring Me More Dice.
Labels:
Dice,
Gaming,
Ramblings,
Show and Tell
Tuesday, July 28, 2009
Bear Lake—Werewolves and Savage Twelve Year Old Scouts
WARNING: This turned into a Super Long Ramble—Most likely you will get bored and close the window before you reach the end; I won't hold that against you, since that's what I do when reading Long Blog Posts.
I spent all of last week at Bear Lake Aquatics Base, because I am the Assistant Scout Master of a local Troop. It was fun and I should highlight some of the experience, and some of my thoughts.
Attending Scout Camp as a Leader, rather than a Scout is a whole different experience.Being Assistant Scout Master even more so than Scout Master I believe.
When I was in Scouts, I don't really recall working on Rank Advancement all that much. I thought that I had made it to Second Class, had done all the requirements for first class and then never bothered with the Court of Review for advancement; but I recently came across a sash with the few Badges I did earn in a box in the garage. I apparently did make First Class—so it must have been the Star Rank that I didn't attend a Court of Review in order to obtain.
At camp I learned that all Scouts are Expected to reach First Class. Anything more is Above and Beyond. Well at least I made the minimum requirement.
My Duties pretty much involved making sure that the Scouts didn't waste time. If they came back to camp early from class, they were to be working on something. I also had the responsibility of making sure the Scouts didn't "kill" each other when they were in camp—which can be difficult when you're about ready to do the job yourself.
Everything else pretty much fell to the Scout Master. He did ask me to attend Scout Master Meeting on Tuesday. Which turned out to be 5 minutes of announcements and 5 minutes of comments/suggestions from the Leaders in Attendance.
In other words—for the most part it was pretty kick back. The routine ended up being something like this:
Get up—eat breakfast, make sure that the boys on KP assisted our volunteer Cook, offer to help in the kitchen (this was always refused) get the boys out of camp and off to Flag Ceremony. After Flag Ceremony they went to merit badge classes. Around Noon they would return to camp for lunch and at 2:00 they were off to class again. At 5:00 we would have dinner, 7–9:00 they generally had "free time" which was open time at the classes—anyone could show up to pass off requirements that they didn't complete in class time. After 9:00 they were back in camp, and "lights out/quiet time" started at 10:30.
I attended Flag Ceremonies, three of the five and a third days we were there. I attended the opening and closing campfire ceremonies. The opening consisted mostly of the staff acting foolishly to make everyone laugh (i.e. skits) and the closing consisted mostly of Scouts acting foolishly to make everyone laugh (more skits).
Monday afternoon it donned on me that I had a magnifying glass in my pocket. Which I've been carrying around with me since a family Christmas party. I decided to burn an image into something out of the wood pile.
My original idea was to make a comic, not unlike the one I drew last camp out. I found that it takes longer than I have patience to burn an image, so I abandoned that Idea. I then tried carving the wood into a bit of a speech bubble shape—which didn't really work.
Tuesday I was looking at a block of wood one of the scouts had carved a bas-relief candle into (for the woodcarving merit badge) and musing that I might go get one from the camp store to carve. He stated that he was done with it and that I could use it if I wanted. So I shaved the candle off and had a blank canvas. I made a Die. Wednesday when I finished carving it, I was not happy with the readability of the numbers—so I busted out the magnifying glass again.
When preparing for the camp I asked if I needed to drive, and luckily they said no; which meant that they weren't expecting me to borrow the van from my wife. I wisely decided to drive my car—this means I can pack whatever I want in the quantities I deem necessary. I didn't unpack the trunk in order to prepare for camp—this means that there were a lot of board and card games in the trunk, most of which wouldn't really be playable at camp, except Lupus in Tabula—Lupus in Tabula is a published version of the popular party game commonly known by the name Werewolf or Mafia, with a few additions.
When one of the leaders suggested that we play Werewolf—I stated that I have a copy in the car. He was confused (I knew he would be when I made the statement) I explained that there were several published versions of Werewolf now on the market and that I had one in the car. So I was nominated to run the game.
I had only played Mafia a few times—years and years ago. When I purchased Lupus in Tabula, I had also purchased Are you a Werewolf? at the same time. I got them home opened them up and started reading the rules—this is when I realized that they were published versions of a game that people play for free (which angers me) and they were the same stinking game!
(I suppose you can infer how that made me feel); at which time I put them both back in their package and never looked at them again.
Well, now that I was tasked at running a game I thought it just may be important that I read the rules through. Are you a Werewolf? is the basic game including Villagers, Werewolves, and a Seer. Lupus in Tabula is the same thing in its basic format—but also includes optional roles such as the Medium, Possessed, Bodyguard, Werehamster, Free Masons, Owl, and Mythomaniac.
I chose to run the basic game since it was the first time for most of the scouts (and myself), but I made an error. I left only the Villagers and the Werewolves in the deck and forgot the seer. I chose to play the Ghost variant of the game that allows villagers that have been killed to vote (but not participate in the conversation) this keeps everyone involved in the game so they don't feel left out—I'm supposed to think of that sort of thing as their leader.
I should have stacked the deck, because one of my werewolves ended up being the only kid in the group that couldn't grasp the concept of what was going on. I had another kid in the group that just couldn't keep his eyes closed so I had to pull him aside and have a chat while the villagers were discussing who they thought the werewolf was—he behaved better after that. The other funny thing about the game was that following a suggestion in the rule book. I had the werewolves off me as the first victim since I was acting as narrator. This to the other players caused them all manner of suspicion trying to decide who would be so horrible as to off the narrator on the first night.
All in all, I felt the game was a complete disaster. The boys liked it though because the next day they begged and begged to play again. I succumbed and ran another game the following night. I read the rules through again, realized my mistakes—stacked the deck, threw in all the roles except the Mythomaniac and tried again. There were still problems, but I think it went a little better. I still think the individual that suggested we play in the first place was disappointed, because there was no hunter. Well sorry—I've never played with a hunter and I don't know what he does, and my game doesn't have one.
This is us playing Werewolf. Note the lack of campfire, it was so warm that we didn't have a need for a fire; I think we built one fire the entire week and that was so someone could pass off a rank advancement requirement; and we didn't feed it all night as is customary. I think that this is one of the best things we did, my clothes weren't all smokey when I got home and I didn't have to deal with that smell all week. Don't get me wrong, I like the campfire smell—but it gets old fast.
This essentially brings us to Thursday. Monday was just above comfortable as far as temperature—Tuesday was bearable, yet unpleasant—Thursday was a joke. A very unfunny joke. 109° F in the Shade!
To pass the time I dug through the Wood Pile—now our wood pile is not like your typical wood pile. I believe the wood we get is mostly scrap from someone's place of employment; instead of logs we have a lot of flat boards, square sticks, and even bits of crown molding—I found a nice big flat board and used the ruler on the fish de-scaler on my pocket knife to measure 1" increments. Then I used one of the aforementioned flat sticks as a straight edge to lay out a grid on the board.
Then I took the stick, which was approximately 1" wide and divided it in inches. In these squares I drew birds eye view tokens of the major landmarks of our camp. Then I cut them apart using a Leatherman and placed them on the board—thus creating a game board of our campsite.
I pulled out my copy of Savage Worlds: Explorer's Edition and proceeded to write up characters of all the Boys and Leaders. I was hoping to run a few of the boys through a quick Zombies Invade the Camp Site!!! session, but alas it never took place. I even devised how many rounds it would take them to run up the mountain and grab weapons and ammo from the Rifle Shooting, Archery, and Shotgun Shooting merit badge class areas.
We took them to the other side of the lake that night for Pizza, I think they enjoyed it—but I was surprised when they didn't out eat me.
Friday they finished up as much as they could and we prepared to head home as soon as possible the next morning. We had 7 of 9 fulfill the requirements for rank advancement (No, not the former Borg drone) and as a whole they brought home 43 Merit Badges. Not too shabby.
I'm not sure how someone as geeky as me ended up as the Assistant Scout Master. I guess filling their heads with Zombie & Werewolf Lore is only slightly better than losing them in the woods looking for snipe.
I spent all of last week at Bear Lake Aquatics Base, because I am the Assistant Scout Master of a local Troop. It was fun and I should highlight some of the experience, and some of my thoughts.
Attending Scout Camp as a Leader, rather than a Scout is a whole different experience.Being Assistant Scout Master even more so than Scout Master I believe.
When I was in Scouts, I don't really recall working on Rank Advancement all that much. I thought that I had made it to Second Class, had done all the requirements for first class and then never bothered with the Court of Review for advancement; but I recently came across a sash with the few Badges I did earn in a box in the garage. I apparently did make First Class—so it must have been the Star Rank that I didn't attend a Court of Review in order to obtain.
At camp I learned that all Scouts are Expected to reach First Class. Anything more is Above and Beyond. Well at least I made the minimum requirement.
My Duties pretty much involved making sure that the Scouts didn't waste time. If they came back to camp early from class, they were to be working on something. I also had the responsibility of making sure the Scouts didn't "kill" each other when they were in camp—which can be difficult when you're about ready to do the job yourself.
Everything else pretty much fell to the Scout Master. He did ask me to attend Scout Master Meeting on Tuesday. Which turned out to be 5 minutes of announcements and 5 minutes of comments/suggestions from the Leaders in Attendance.
In other words—for the most part it was pretty kick back. The routine ended up being something like this:
Get up—eat breakfast, make sure that the boys on KP assisted our volunteer Cook, offer to help in the kitchen (this was always refused) get the boys out of camp and off to Flag Ceremony. After Flag Ceremony they went to merit badge classes. Around Noon they would return to camp for lunch and at 2:00 they were off to class again. At 5:00 we would have dinner, 7–9:00 they generally had "free time" which was open time at the classes—anyone could show up to pass off requirements that they didn't complete in class time. After 9:00 they were back in camp, and "lights out/quiet time" started at 10:30.
I attended Flag Ceremonies, three of the five and a third days we were there. I attended the opening and closing campfire ceremonies. The opening consisted mostly of the staff acting foolishly to make everyone laugh (i.e. skits) and the closing consisted mostly of Scouts acting foolishly to make everyone laugh (more skits).
Monday afternoon it donned on me that I had a magnifying glass in my pocket. Which I've been carrying around with me since a family Christmas party. I decided to burn an image into something out of the wood pile.
My original idea was to make a comic, not unlike the one I drew last camp out. I found that it takes longer than I have patience to burn an image, so I abandoned that Idea. I then tried carving the wood into a bit of a speech bubble shape—which didn't really work.
Tuesday I was looking at a block of wood one of the scouts had carved a bas-relief candle into (for the woodcarving merit badge) and musing that I might go get one from the camp store to carve. He stated that he was done with it and that I could use it if I wanted. So I shaved the candle off and had a blank canvas. I made a Die. Wednesday when I finished carving it, I was not happy with the readability of the numbers—so I busted out the magnifying glass again.
When preparing for the camp I asked if I needed to drive, and luckily they said no; which meant that they weren't expecting me to borrow the van from my wife. I wisely decided to drive my car—this means I can pack whatever I want in the quantities I deem necessary. I didn't unpack the trunk in order to prepare for camp—this means that there were a lot of board and card games in the trunk, most of which wouldn't really be playable at camp, except Lupus in Tabula—Lupus in Tabula is a published version of the popular party game commonly known by the name Werewolf or Mafia, with a few additions.
When one of the leaders suggested that we play Werewolf—I stated that I have a copy in the car. He was confused (I knew he would be when I made the statement) I explained that there were several published versions of Werewolf now on the market and that I had one in the car. So I was nominated to run the game.
I had only played Mafia a few times—years and years ago. When I purchased Lupus in Tabula, I had also purchased Are you a Werewolf? at the same time. I got them home opened them up and started reading the rules—this is when I realized that they were published versions of a game that people play for free (which angers me) and they were the same stinking game!
(I suppose you can infer how that made me feel); at which time I put them both back in their package and never looked at them again.
Well, now that I was tasked at running a game I thought it just may be important that I read the rules through. Are you a Werewolf? is the basic game including Villagers, Werewolves, and a Seer. Lupus in Tabula is the same thing in its basic format—but also includes optional roles such as the Medium, Possessed, Bodyguard, Werehamster, Free Masons, Owl, and Mythomaniac.
I chose to run the basic game since it was the first time for most of the scouts (and myself), but I made an error. I left only the Villagers and the Werewolves in the deck and forgot the seer. I chose to play the Ghost variant of the game that allows villagers that have been killed to vote (but not participate in the conversation) this keeps everyone involved in the game so they don't feel left out—I'm supposed to think of that sort of thing as their leader.
I should have stacked the deck, because one of my werewolves ended up being the only kid in the group that couldn't grasp the concept of what was going on. I had another kid in the group that just couldn't keep his eyes closed so I had to pull him aside and have a chat while the villagers were discussing who they thought the werewolf was—he behaved better after that. The other funny thing about the game was that following a suggestion in the rule book. I had the werewolves off me as the first victim since I was acting as narrator. This to the other players caused them all manner of suspicion trying to decide who would be so horrible as to off the narrator on the first night.
All in all, I felt the game was a complete disaster. The boys liked it though because the next day they begged and begged to play again. I succumbed and ran another game the following night. I read the rules through again, realized my mistakes—stacked the deck, threw in all the roles except the Mythomaniac and tried again. There were still problems, but I think it went a little better. I still think the individual that suggested we play in the first place was disappointed, because there was no hunter. Well sorry—I've never played with a hunter and I don't know what he does, and my game doesn't have one.
This is us playing Werewolf. Note the lack of campfire, it was so warm that we didn't have a need for a fire; I think we built one fire the entire week and that was so someone could pass off a rank advancement requirement; and we didn't feed it all night as is customary. I think that this is one of the best things we did, my clothes weren't all smokey when I got home and I didn't have to deal with that smell all week. Don't get me wrong, I like the campfire smell—but it gets old fast.
This essentially brings us to Thursday. Monday was just above comfortable as far as temperature—Tuesday was bearable, yet unpleasant—Thursday was a joke. A very unfunny joke. 109° F in the Shade!
To pass the time I dug through the Wood Pile—now our wood pile is not like your typical wood pile. I believe the wood we get is mostly scrap from someone's place of employment; instead of logs we have a lot of flat boards, square sticks, and even bits of crown molding—I found a nice big flat board and used the ruler on the fish de-scaler on my pocket knife to measure 1" increments. Then I used one of the aforementioned flat sticks as a straight edge to lay out a grid on the board.
Then I took the stick, which was approximately 1" wide and divided it in inches. In these squares I drew birds eye view tokens of the major landmarks of our camp. Then I cut them apart using a Leatherman and placed them on the board—thus creating a game board of our campsite.
I pulled out my copy of Savage Worlds: Explorer's Edition and proceeded to write up characters of all the Boys and Leaders. I was hoping to run a few of the boys through a quick Zombies Invade the Camp Site!!! session, but alas it never took place. I even devised how many rounds it would take them to run up the mountain and grab weapons and ammo from the Rifle Shooting, Archery, and Shotgun Shooting merit badge class areas.
We took them to the other side of the lake that night for Pizza, I think they enjoyed it—but I was surprised when they didn't out eat me.
Friday they finished up as much as they could and we prepared to head home as soon as possible the next morning. We had 7 of 9 fulfill the requirements for rank advancement (No, not the former Borg drone) and as a whole they brought home 43 Merit Badges. Not too shabby.
I'm not sure how someone as geeky as me ended up as the Assistant Scout Master. I guess filling their heads with Zombie & Werewolf Lore is only slightly better than losing them in the woods looking for snipe.
Labels:
Dice,
Gaming,
Ramblings,
Savage Worlds
Wednesday, July 15, 2009
Cell Phone Dice
My obsession with dice is well established.
Recently, my wife had me upgrade my cell phone. As far as cell phones go, I don't really care—all I use it for is making and receiving calls. I don't text, I don't even have a texting plan (texting is a step backward in technology AND a way of avoiding communication—but that's a rant for another time) I don't use internet or any data functions of any phone I've ever owned.
However, I learned last time that I avoided updating my phone that if you put it off for a few years, it's a big giant hassle. (Because my technology and thus my plan was so outdated that it ended up costing us ridiculous amounts just to upgrade) Again, not the point.
So the new phone has the ability to run applications. I downloaded p2e Multidice (linked from Savage Heroes) which is nice, but I really like programs to be more graphical and GUI. So I searched around and found this Dice Application which looks pretty good, but it's still not quite the functionality I'd hoped for.
One cool thing that the phone features, and is utilized in the pre-installed demo games and in the the media player controls, is an accelerometer.
Now those of you out there that have iPhones or iPod touch have all manner of dice applications that utilize the 3-axis accelerometer, but I'm a cheapskate and will probably never have enough in the ol' family budget budget to justify the purchase of one. I have yet to find a java based one that I could use on my phone—bummer.
Does anyone know of one?
I'd love to write one, but alas—I'm an artist, not a programmer. I created this little program using Macromedia Director back in college, but I never finished the full scope of the idea because I couldn't figure out the Lingo.
Anyway, I'm asking if anyone out there knows of one, or would like to program one. I'm willing to provide artwork.
Recently, my wife had me upgrade my cell phone. As far as cell phones go, I don't really care—all I use it for is making and receiving calls. I don't text, I don't even have a texting plan (texting is a step backward in technology AND a way of avoiding communication—but that's a rant for another time) I don't use internet or any data functions of any phone I've ever owned.
However, I learned last time that I avoided updating my phone that if you put it off for a few years, it's a big giant hassle. (Because my technology and thus my plan was so outdated that it ended up costing us ridiculous amounts just to upgrade) Again, not the point.
So the new phone has the ability to run applications. I downloaded p2e Multidice (linked from Savage Heroes) which is nice, but I really like programs to be more graphical and GUI. So I searched around and found this Dice Application which looks pretty good, but it's still not quite the functionality I'd hoped for.
One cool thing that the phone features, and is utilized in the pre-installed demo games and in the the media player controls, is an accelerometer.
Now those of you out there that have iPhones or iPod touch have all manner of dice applications that utilize the 3-axis accelerometer, but I'm a cheapskate and will probably never have enough in the ol' family budget budget to justify the purchase of one. I have yet to find a java based one that I could use on my phone—bummer.
Does anyone know of one?
I'd love to write one, but alas—I'm an artist, not a programmer. I created this little program using Macromedia Director back in college, but I never finished the full scope of the idea because I couldn't figure out the Lingo.
Anyway, I'm asking if anyone out there knows of one, or would like to program one. I'm willing to provide artwork.
Monday, April 06, 2009
Odd Dice
I have admitted to being somewhat obsessed with dice. There's just something about the randomness that appeals to me on a primal level. Perhaps this is why gambling is popular—but I'm not stupid—the games I play never put my money on the line (other than the initial purchase).
Most people have only seen a six sided die:
A lot of Role Playing Games utilize a much wider selection of dice utilized as random decision makers for a variety of situations where the odds require percentages of possible failure that cannot be handled by the humble d6 (that's standard gaming dice notation for six sided die).
A six sided die can decide a 16%, 33%, 50%, & 66% chance of success. (and 100%, but there's no point in rolling for 100%)
Role playing games have introduced a number of different sided dice and a standard gaming set now includes:
a d4
a d6
a d8 
a d10
a d%
a d12 
and a d20
My obsession has led me to purchase a number of non standard dice that have no practical use, but they're fun to have.
You can use a coin as a d2
I wanted a d6 with 3 zeroes and 3 ones for the same purpose
You can roll a d6, divide by three, and round up to simulate a 3 sided die—or if you're crazy like I am you can get a d6 numbered 1-3 twice
If you're really nutty you can get this rounded prism to use as a d3
I have a d10 numbered 1-5 twice
I have another prismatically shaped d5
I have a d7 as well
Due to their shapes you may think that the d5 and d7 aren't as fair as your typical platonic solid shaped dice, but the inventor spent a lot of time playing with the widths and shapes, and they have been scientifically certified as being just as fair as your standard platonic solids.
I have d14
A d16
A d18 made of rubber that is not mathematically fair
A d20 that is numbered 1-10 twice
A d20 that made of rubber that is not fair
A d24
Another rubbery not fair d26
A d30
A d30 numbered 1-10 three times
A d34
A d50
And a d100 filled with sand so it actually stops
I have a standard gaming set in crystalline shapes.
d4
d6
d8 
d10 and d%
d12 
and d20
.
a d8 numbered 1-4 twice
a wedge shaped d4
A d4 that forms the cap of a pyramid at games end
This constitutes the end of our tour of my odd dice. A lot of these are difficult to find, but then there are others that are not. I would like to create a game that uses a set of dice that are not standard, but not impossible to find. i.e. a d3, d5, d7, d14, d16, d24, and d30. But I have so many ideas bouncing around in my head, and so many unfinished projects that that is an idea that may never come to fruition.
Most people have only seen a six sided die:

A lot of Role Playing Games utilize a much wider selection of dice utilized as random decision makers for a variety of situations where the odds require percentages of possible failure that cannot be handled by the humble d6 (that's standard gaming dice notation for six sided die).
A six sided die can decide a 16%, 33%, 50%, & 66% chance of success. (and 100%, but there's no point in rolling for 100%)
Role playing games have introduced a number of different sided dice and a standard gaming set now includes:
a d4
a d6
a d8 
a d10
a d%
a d12 
and a d20

My obsession has led me to purchase a number of non standard dice that have no practical use, but they're fun to have.
You can use a coin as a d2

I wanted a d6 with 3 zeroes and 3 ones for the same purpose

You can roll a d6, divide by three, and round up to simulate a 3 sided die—or if you're crazy like I am you can get a d6 numbered 1-3 twice
If you're really nutty you can get this rounded prism to use as a d3
I have a d10 numbered 1-5 twice

I have another prismatically shaped d5
I have a d7 as well

Due to their shapes you may think that the d5 and d7 aren't as fair as your typical platonic solid shaped dice, but the inventor spent a lot of time playing with the widths and shapes, and they have been scientifically certified as being just as fair as your standard platonic solids.
I have d14

A d16

A d18 made of rubber that is not mathematically fair

A d20 that is numbered 1-10 twice

A d20 that made of rubber that is not fair

A d24

Another rubbery not fair d26

A d30

A d30 numbered 1-10 three times

A d34

A d50
And a d100 filled with sand so it actually stops

I have a standard gaming set in crystalline shapes.
d4
d6
d8 
d10 and d%

d12 
and d20
.A d7 based on illustrations found in a 17th century parlor games book.
a d8 numbered 1-4 twice

a wedge shaped d4

A d4 that forms the cap of a pyramid at games end

This constitutes the end of our tour of my odd dice. A lot of these are difficult to find, but then there are others that are not. I would like to create a game that uses a set of dice that are not standard, but not impossible to find. i.e. a d3, d5, d7, d14, d16, d24, and d30. But I have so many ideas bouncing around in my head, and so many unfinished projects that that is an idea that may never come to fruition.
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