Sunday, December 06, 2009

Perhaps the Trick is to Not Expect Anyone to Come??

I started running Savage Worlds when my wife went out of town. Due to reconnecting with P and some online conversations about Gaming. I had started listening to a Gaming Podcast, and one of the Hosts had been raving about Savage Worlds. My interest was piqued enough to pick the book up, and I had been dying to play. I decided that my wife being out of town was the perfect way to get some people to come over and give it a shot.

Since Savage Worlds is a Generic system, I still had to decide what kind of game to run. I had decided to run a Zombie Survival game and the Tuesday before the Scheduled game, Pinnacle Re-released the adventure module Zombie Run updated for the current revision of the Savage Worlds Rule Set. I thought that it would be easier to run an established story rather than come up with something of my own, since I had never run a game before. Add to that the fact that it was on sale I purchased it.

Mostly I had in mind more of a One Shot adventure. Little did I know, Zombie run was not a One Shot. So here I am, seven months later still running the campaign adventure. Things seem to have fallen off a little as of late, and if there's one thing I know, it's that the Holiday season can kill a campaign.

So, this weeks game was supposed to take place next week—I forgot that we had a Birthday Party to attend next week. So in a desperate bid of last minuteness I updated the invitation to indicate that everyone was invited this weekend to play.

I think one of the things that has kept the campaign alive, is the fact that I've invited so many people to play. The initial invite that I sent out was for seven people. Three Attended. At this point there are eighteen people that are invited. I've never had more than five attend a session. Session to session it's different people. I explain what happened last time, and we always assume everyone is there—but only the people that make the session are kept track of in any given situation.

The last two sessions took place despite the fact that one session was the week of Thanksgiving, and the other session was scheduled a week earlier than normal at short notice.

Maybe the trick is to just not expect anyone to show up. . .

OK probably not (if you don't expect anything out of people, they will live up to your expectations), but that's how the last two sessions have played out for me. I want to remain consistent and not let this thing die on the vine so even though I don't really expect people to come—I plan to run a session. I have one more session that has, I-don't-expect-anyone-to-show-up status. It falls on the day after Christmas. For those of you that are players. It promises to be a good one. If you thought the maps that we've played on before were great. You haven't had an experience like the one I have planned. It is going to be Legen....wait for it....DARY!

So this weeks session went well. We had some scavenging, and zombies did indeed show up. Then there was the extraction of a spy—and plenty of Zombies for flavor. I think that as far as mechanics go, this session was the smoothest. Now I just need to start describing things a little better—spin a yarn as they say.

2 comments:

  1. I can't wait for the legendary!

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  2. Aw man! I'm excited, I just gotta figure a way to get time to be at the game.

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