Saturday's game went well, I think.
I've been running this game a little more open than the last one I ran. Apparently only one of the story hooks that I've thrown out managed to latch onto the minds of the players. Now, If I could only figure out why that latched on and the others did not, so I could throw some of the others out again in the manner of the one they decided to bite, then I'd really be in business. (Did you manage to follow that thought?) [I really want to say something here, but that would spoil things for my players.]
I managed to actually remember to hand out Fate Chips for once—but there wasn't really much of a chance to use them in game. P ended up asking for a retcon at the end of the session, which I allowed—so he did use a fate chip to fix a bad roll that kept him out of a vision quest.
My wife is really into her character, she speaks in-character a lot. I however am not speaking in character for most of the NPCs at the moment which caused her a little confusion. I need to work on some of my descriptive skills.
Two of the characters are very mistrusting of each other at the moment, which completely fits their characters, and the situation I've placed them in, and the back story intertwining that I asked everyone to create. I just hope it doesn't tear the party apart.
I missed an opportunity Saturday, and it just occurred to me, unfortunately I can't say what it was. I'll just point out that what happened when the Posse slipped into town after dark should have been interrupted by something that would probably have distracted them from the task at hand.
They spent a good portion of the game trying to track down the Cooked Earth Mine. I changed the story a little from what it is in the book. This posse is good. That's all I'm going to say. That and I think my Indian Shaman came off a little crazier than I intended. That's okay, Yoda acted pretty crazy when Luke first showed up in Dagobah.
My last comment will be this—this game is headed precisely where it was intended to go, but this Posse paid for Express tickets. I guess I need to start reading through the Flood a Lot faster.
Oops, I guess I had another comment in me. When I first started reading The Flood, I didn't think that it was going to fit the concept I had in mind for the party—but I just read a little snippet that leads me to believe that it's actually going to fit like a glove. Time to bust out the old speed reading skills...or just take a break from Barsoom.
I am having fun with this campaign. Saturday's game was great because we figured something out, which makes me happy!
ReplyDeleteMathias wanted to investigate the Indian and the top of coffin rock, but there was no way to bring up the information without a bunch of awkward questions.
ReplyDelete