Sunday, August 15, 2010

A Little Bit of Action—A Lot o' Bit of Social Interaction

Interesting Game Last Night.

In the previous session, Mathias removed an object and killed a creature. This session, the Creature returned, got the drop on a sleeping Mathias and got a pretty good damaging blow in before the object was destroyed.

I'm glad the creature didn't kill him, but I would be lying if I said I didn't get a little bit of pleasure out of hurting a character. (I only hurt him a little, and he soaked the damage, so really he was just shaken—but it was a very satisfying shaken.)

Then play moved to Shan Fan. This is an interesting part of the plot point, I can't say a lot about the details, but what it caused to transpire, was a lot more of the non-combat type of play. My wife gets a little frustrated with these parts of the game because she's not sure what to do.

Recently I've read some advice that says skip the boring parts; which makes me wonder if I should have just railroaded it a bit...but I wanted to see what happened. The plot point book assumes that the party will go about obtaining the needed information a certain way, of course my players never do things the way the book assumes. In many cases when there are alternate ways to go about obtaining information the book at least gives you some idea as to how it might play out, this time it did not. The book also assumes someone in the group has a d4 skill in Chinese (any dialect) and still makes them roll streetwise at -4; so...Big Ears Tam speaks English now, and streetwise rolls are still at -4.

When I have to come up with things off the cuff, I generally inject a little humor—whether purposefully or not. Shan Fan is a city almost entirely comprised of Chinese immigrants, but I still made the Mafioso meetup take place in an Italian restaurant (though Sesame Chicken was still on the menu).

The posse finally got together and made a plan, and in the middle of the plan, a certain someone decided to not follow it. So things got a little weird, I didn't know exactly what to do, it was eleven o'clock (my preferred ending time that I'm always shooting for, but missing)—so I ended things for the night.

I have no idea how this is all going to play out, but I know where it's supposed to go.

1 comment:

  1. I had a good time, as usual. I do get a little lost if I'm not sure where to go or what to do, but not everyone feels that way I'm sure.